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1. CPM Feedback Request: Game Mode Selection - in Feedback/Requests [original thread]
I don't understand the reluctance to try a two objective match. Yes, with two null canons. Obviously if each team captures a point and turtles up then the match proceeds with null canons firing away at MCCs. But matches won't usually conclud...
- by howard sanchez - at 2015.09.12 03:39:00
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2. CPM Feedback Request: Game Mode Selection - in Feedback/Requests [original thread]
They should try adding a second objective to domination. Just that. No other changes. Doing that would change everything.
- by howard sanchez - at 2015.09.11 14:56:00
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3. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Aero Yassavi wrote: Ghural wrote: Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now I am...
- by howard sanchez - at 2013.10.19 03:27:00
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4. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
I notice several responses so far mirror the kind of focus that I would like to see in future DUsT events, namely, things that bring EVE and DUST together. SP and gear is cool but feeling that our fighting has a place and impact to New Eden and ...
- by howard sanchez - at 2013.09.05 14:20:00
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5. Make Profit a Stat - in Feedback/Requests [original thread]
I would like to strongly advocate that Profit ( defined as the net gain or lost in isk for that match) be tracked and displayed on the end screen for every player, the way war points and k:d ratio is displayed. I, personally, find the isk manage...
- by howard sanchez - at 2013.06.28 06:08:00
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6. [Game Mode Suggestion] Dropship Racing - in Feedback/Requests [original thread]
Arc, that's a very good point I hadn't considered. Every game mode needs to be self sustaining given the on-line player population. And a mode that is built around a single, narrow skillet like dropships might not bring in enough players to keep m...
- by howard sanchez - at 2013.04.19 04:52:00
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7. [Game Mode Suggestion] Dropship Racing - in Feedback/Requests [original thread]
Teams: 8 v 8 Maps: current or custom Match Duration: 10 minutes Victory Spoils: winner keeps all remaining clones plus the isk cost of all destroyed enemy gear and clones Win conditions: 1) team that scores highest Race Factor (see below) wins...
- by howard sanchez - at 2013.04.16 14:56:00
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8. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
The more I read about Planetary Conquest the more I am looking forward to it. The sense I am getting lately is that CCP are intent on making clones a valuable and real type of "currency". Something we have to factor in to our combat operations. Cl...
- by howard sanchez - at 2013.03.29 16:19:00
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9. Buggy terrain for worthless event - in Feedback/Requests [original thread]
This is a rage post CCP. Because you inspire rage in players. You create a cute rp event and fill maps with lag inducing effects and completely bug ridden terrain. Then you spawn players on top of it locking us in position Manus peak, skirmi...
- by howard sanchez - at 2013.03.23 18:52:00
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10. Player list before fight - in Feedback/Requests [original thread]
Crazy, I know I'm not CCP but, IMHO, having the choice to see who is hitting the ground against you & having the option to forgo that battle gives us all the equal ability to choose how we fight. Please, fellow clones, do not advocate for le...
- by howard sanchez - at 2013.02.04 01:24:00
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11. Player list before fight - in Feedback/Requests [original thread]
Drass Freeman wrote: I think that showing who you will be fighting against before the match might be a bad idea. If you see a squad of imperfects or betamax you already know you will lose so no point playing and leave Thoughts? Why do ...
- by howard sanchez - at 2013.02.04 01:05:00
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12. Sticky:Weekly CEO Community Spotlight - in Feedback/Requests [original thread]
CCP Frame wrote: Welcome to the Weekly CEO Spotlight! Here, we will keep you up-to-date with the latest CEO Spotlight interviews and you will be able to share your thoughts right here, on this thread. We will keep editing this post as well so ...
- by howard sanchez - at 2012.11.15 14:41:00
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13. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
What is 'this feature'? CCP asked for feedback regarding streaming content in ambush but I have played many ambush matches since and saw nothing new. Obviously I have missed 'this feature'. Anyone know what streaming content is?
- by howard sanchez - at 2012.11.06 14:36:00
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14. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
Wintars Boar wrote: I'm not certain cost will be too big of an issue aside from vehicles. Since this is training, most of the time squad orders and movement are the focus. Couldn't militia gear work just as effectively or more effectively for t...
- by howard sanchez - at 2012.10.12 16:02:00
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15. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Set up a sister corporation. When you're looking to train both corps join the match & everyone knows what to expect. Long shot, thanks for the considered reply We've actually thought of this and, although it may...
- by howard sanchez - at 2012.10.10 05:08:00
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16. SP Cap: a new low - in Feedback/Requests [original thread]
I too like the hard/fast cap proposal. Set the cap at X sp/wk (or whatever time period tests best) The skill gain throttle is vital to player based balance. We get that. But the sheer frustration that the diminishing return system is generating ...
- by howard sanchez - at 2012.10.10 00:23:00
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17. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
This post hasn't been up on the forums for very long but the limited feedback it has received has been generally positive. Before it drifts down to the cold dark wet place beneath the North Atlantic that DUST posts go to when they sink,would som...
- by howard sanchez - at 2012.10.09 23:14:00
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18. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
I really do understand and appreciate the concern that some players have with the idea of losing expensive gear during training. But let's temper this concern by remembering what our alternatives are We currently don't have an option for intra-...
- by howard sanchez - at 2012.10.09 20:26:00
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19. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
Skihids, You have raised the issue that most derailed this idea during previous discussions: Cost I would like to make the case for Corporate Training via Corporate Battles while supporting CCP's traditional and widely accepted stance that 'ther...
- by howard sanchez - at 2012.10.09 15:45:00
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20. [Request: corporate training mechanic = corporate battles] - in Feedback/Requests [original thread]
New corporations in DUST have a lot to do in order to be competitive amongst thier peers. DUST, with all of its complex moving parts, can be quite a challenge for new players just dropping in for a new experience off the PSN. How can CCP and p...
- by howard sanchez - at 2012.10.09 14:05:00
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